Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Pleasure

Administrators
  • Content Count

    15
  • Joined

  • Last visited

Community Reputation

0 Neutral

1 Follower

Recent Profile Visitors

79 profile views
  1. Please vote guys Currently max level for queen ant is 42 LVL. (Because the Ant nurse is 35lvl by retail)
  2. History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USimulationMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: You can have such problem if you have dual-core processor. Install latest driver (Dual Core Optimizer). You can download this driver here: http://support.amd.c...s/DCO_1.1.4.zip Negative delta time! History: UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Install program (AMD Dual-Core Optimizer) ReadFile beyond EOF 750253+1/750253 History: ULinkerLoad::Serialize <- FString<< <- UTexture::Serialize <- LoadObject <- (Texture T_themepark.17_16BG 750225==750225/750225 132738 44082) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall systemstextures folder General protection fault! 1) History: FL2GameData::LoadL2DataBin <- FL2GameData::EulaLoad <- FL2GameData::Load <- UGameEngine::Init <- InitEngine Solution:Problem with file eula.dat, delete it, reinstal patch. 2) History: FMallocWindows::Realloc <- 00010202 132 FArray <- FArray::Realloc <- 33*4 <- UModel::PostLoad <- UObject::ConditionalPostLoad <- (Model 20_23.Model5) <- PostLoadObjects <- UObject::EndLoad <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad205 2769293)) <- FBspSurf<< <- TArray<< <- TTransArray<< <- UModel::Serialize <- LoadObject <- (Model 20_23.Model5 2769293==2769293/7351787 2694348 1836930) <- ULinkerLoad::Preload <- ULevel::Serialize <- LoadObject <- (Level 20_23.myLevel 2769293==2769293/7351787 1103534 12410) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution:Increase size of virtual memory. Download latest video driver and DirectX. 3) History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCAuthWnd::OnPasswordDone <- NControl::SendEventMessage <- NCEditBox::onkeydown <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::DispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000B0436 256 <- MessagePump <- MainLoop Solution: Control Panel > System >Advanced > Performance > Data execution prevention - specify the path to Depp. 4) History: UObject::SavePackage <- SaveCrestPackage <- CClientSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 0004048C 1288 <- MessagePump <- MainLoop Solution:Delete Crest.utx from folder Systextures and install latest patch with files replacement. 5)History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NControl::SendEventMessage <- NCButton::onclickButton <- NCButton::OnLButtonUp <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution:Reinstall client , use latest patch 6) History: CAuthSocket::OnUserNetmessage <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000C00B2 1288 <- MessagePump <- MainLoop Solution: Control Panel > System >Advanced > Performance > Data execution prevention - specify the path to Depp. 7) History: UOrcMove::CalculateCRC32 <- UGameEngine::Init <- InitEngine Solution:Reinstall client 😎 History: AL2Float::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution:Delete Animations folder and reinstall patch. 9) History: FD3DPredefinedShader::LoadShaderFileToString <- FD3DPredefinedShader::Load <- FD3DPredefinedShader::FD3DPredefinedShader <- UD3DRenderDevice::Init <- UGameEngine::Init <- InitEngine Solution:Game folder title should be in English(example D:\Lineage2Interlude\) 10)History: NConsoleWnd::RequestAuthLogin <- NCAuthWnd::OnLoginBtnClick <- NCAuthWnd::OnPasswordDone <- NControl::SendEventMessage <- NCEditBox::HandleEnter <- NCEditBox::HandleKeyDown <- NCEditBox::onkeydown <- NCVirtualWndMain::PassToFocusedWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd:ispatchWndMsg <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 002101BA 256 <- MessagePump <- MainLoop Solution:Delete System folder, updаting by patch\updater. 11) History: WM_DESTROY <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- WM_UNKNOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- DispatchMessage <- 000E0770 16 <- MessagePump <- MainLoop Solution:Turn off antivirus (or add to "trust" and be sure that OS doesnt block L2.exe) 12)History: UObject::AddObject <- UObject::StaticAllocateObject <- (StaticMesh Gludio_Brdg01) <- UObject::StaticConstructObject <- ULinkerLoad::CreateExport <- (Gludio_Brdg01 527296) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad218 1448431)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (StaticMesh[-1]) <- UObject::Serialize <- (StaticMeshActor 19_21.StaticMeshActor1104) <- AActor::Serialize <- LoadObject <- (StaticMeshActor 19_21.StaticMeshActor1104 1448431==1448431/6307154 1448412 156) <- ULinkerLoad::Preload <- ULevel::PreloadObjects <- ULevel::Load <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution:Reinstall client Bad name index 1310094249/752 History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad210 1274516)) <- TagName <- FPropertyTag<< <- (After VClamp) <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (None[-1]) <- UObject::Serialize <- (SkeletalMesh dropitems.coin_m00) <- UPrimitive::Serialize <- UMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- ULodMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- USkeletalMesh::Serialize <- (SkeletalMesh dropitems.coin_m00) <- LoadObject <- (SkeletalMesh dropitems.coin_m00 1274516==1274516/14014061 1274511 9587) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.SkeletalMesh dropitems.coin_m00 NULL) <- UGameEngine::OnSpawnItem <- UNetworkHandler::Tick <- Function Name=SpawnItemPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution:Delete DropItems.ukx at folder animations Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 185] History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- VerifyPackages <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine Solution:Update\reinstall folders systextur,animation. IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR) History: FD3DDynamicVertexStream::AddVertices <- FD3DRenderInterface::SetDynamicStream <- DrawSun <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution:Updating video drivers ,DirectX. IDirect3DVertexBuffer9::Lock failed(D3DERR_DRIVERINTERNALERROR) Solution:Vaiants: Installing DirectX 9.0с, updating video drivers, replacing Files L2UI_CH3.utx, l2ui.utx on original. Or reinstall client Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e' Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e' Solution:You are missing file L2Font-e.utx, if possible, replace the file on the original Or reinstall client CreateVertexShader failed(D3DERR_INVALIDCALL). History: FD3DVertexShader::CompileShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance:rawSection <- Pawn=Lobby01.FFighter2 MeshInstance=Fighter.SkeletalMeshInstance4 MeshName=Fighter.FFighter_m001_g BodyPart=9 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution:Turning off shaders at video options. Failed to enter SkyLevel: Can't find file 'SkyLevel'. History: UGameEngine::Init <- InitEngine Solution:At Maps folder missing file SkyLevel.unr, reinstall file SkyLevel.unr Or reinstall client ParticleMaterial59 : FD3DL2Shader VS compile failed: (168): error X3004: undeclared identifier 'tex1' History: FD3DShaderCache::Cache <- FD3DVertexLightShader::CompileShaderCode <- FD3DShaderCacheManager::GetCachedShader <- UD3DRenderDevice::GetShaderCache <- SetMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FD3DRenderInterface::SetMaterial <- UBeamEmitter::RenderParticles <- this=23_15.BeamEmitter0 Owner=23_15.Emitter3 <- AEmitter::Render <- FDynamicActor::Render <- deferredActors <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution:Turning off shaders at video options. Failed to find object 'Class Nwindow.ConsoleWnd' History: UObject::SafeLoadError <- UObject::StaticLoadClass <- UGameEngine::Init <- InitEngine Solution:Reinstall patch or update client by L2.pro updater. Turn off antivirus during patch installation or updating. SkeletalMesh Fighter.MFighter_m001_b: Serial size mismatch: Got 38913, Expected 38917 History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution:Reinstall animation folder by using latest patch History: LoadObject <- (SkeletalMesh Fighter.MFighter_m001_b 12607569==12607569/23942605 12568656 38917) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain:ispatchWndMsg <- NConsoleWnd:ispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution:Reinstall animation folder by using latest patch FMallocWindows::Malloc <- FMallocWindows::Realloc History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 -2011152056 FArray <- FArray::Realloc <- -1325135831*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NConsoleWnd::AddCharacterInfo <- UGameEngine::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Increase size of virtual memory. Please enable Direct3D acceleration Please enable Direct3D acceleration. You can do this by starting dxdiag and enabling Direct3D Acceleration in the Display1/2 tab after installing DirectX 8.1b (or later) and the latest drivers for your graphics card. Solution: Launch DXdiag and activate 3D acceleration after installing DirectX and video drivers. Bad name index 7021/601 History: ULinkerLoad<<FName <- (LinkerLoad Transient.LinkerLoad131 42680527)) <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NCPawnSelectWnd::AddPawn <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall client ReadFile failed: Count=0 Length=523865 Error= (CRC) History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- ATerrainInfo::UpdateVertices <- ATerrainInfo::UpdateVTGroup <- ATerrainInfo::PostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo 22_22.TerrainInfo0) <- ULevel::PostloadObjects <- ULevel::Load <- UGameEngine::LoadTeleportMap <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Solution: Reinstall client
  3. 1. Any farm bots, packet mods and etc. are forbidden. - 1st time > warning 2nd time > ban without warning for 1 month 2. Using multiply chars for farm - You can use up to 3 characters for farm. - If more than 3 characters, 1st time warning, 2nd time jail for 1 week. 3. Joining Events with bots - The bots will be banned without any warning. (With items or without items) - You can join the events(TVT,CTF,GVG) with MAX 1 char 4. Advertising other servers - You will get chat ban for 2 weeks, second time will be chat ban for ever. 5. Insulting players and administrators - 1st time warning, 2nd time chat ban for 3 weeks I RESERVE THE RIGHT TO CHANGE THE RULES ANY TIME! RULES WILL BE APPYED FROM 29.09.2020 (17:00) SERVER TIME
  4. Update: Hellbound monsters; - Solo monsters: DROPLIST: 1/1,5kk Adena, Increase Scroll Fragments to 35%, Book of giants, High grade LS, TOP Grade LS - Party Monsters: DROPLIST: 10kk Adena, Increases the Raid Fragment %, Added: High Grade LS, TOP Grade LS, Book of giants. Increased the SWEEP Drop. - Added EXP/SP to solo and party monsters. Added Augments Skills: Active, Passive Fixed: Wild Magic from AIO Duals 1lvl to 2lvl Finishing newbie event. EXP/SP x2 for 2h item removed. Donation price fixed to normal. New list will be update later. Fixed Epic boss drop: Reduced the item drops Added Hats to the costumes (not all)
  5. Pleasure

    Facebook Event

    We come with Like & Share event! Rules: -Like our Facebook Page -Share this post in 25+ Groups (Provide screenshots in Facebook page.) -Tag 3 Friends -Comment in our Forum post (Facbook Event) below your character name -To get reward below this post must be 50 minimum character names. We will choose 5 random players who will win the following rewards: 1st place: 5 Donate coins // Premium 1Day // 50kk Adena 2nd place: 4 Donate coins // Premium 2Hours // 35kk Adena 3rd place: 3 Donate Coins // Premium 2Hour // 20kk Adena ⚔ L2Wicked - Private Game Server 📆 Season 2: 09/26 🌐 https://l2wicked.com ☠️ https://discord.gg/gXYQfnP Giveaways & Events & News please keep an eye on our Official Facebook page and Discord. Have a nice day❤️ L2Wicked Team
  6. All clans who have more than 7 players in the clan will get: - Clan level 8 - Full clan Skills - 50k Clan Reputation - 50kk Adena (will be given to the clan leader) - 10kk Ancient Adena (will be given to the clan leader) Normal players will get: - Premium Coin for 2h (Increase drop by 100%) - Random players will receive event hats & 1 tier hats.
  7. We will re-open the server with a lot of new updates. I will post everything here soon.
  8. We had ddos attack all is fine now.
  9. Update: Buffs changed from 1h to 2h - 11.08.2020 Update: Added Dualsword Ctaft Stamp in GM Shop (Consume) 12.08.2020 Added: Raid Boss quest in GM Shop > Exchanger - 13.08.2020
  10. Added: Pet buffs, Buffs for your pet - 09.08.2020 Added: Scheme Buffs in Community Buffer - 09.08.2020 Update: Fixed respawn time to mobs in Primeval Isle from 150s to 500/750s Update: Fixed Tyrannosaurs health Divided by 2. - 10.08.2020 Added: Catacombs and Necropolis (20/80lvl) - 10.08.2020 Update: Anakazel upgrade soul crystal % changed from 5 to 80. Increase Exp x2. - 10.08.2020 Update: Tyrannosaurus update soul crystal %. Changed from 5 to 80 (Min 10/Max 12lvl)
  11. If you grab the Giran or Aden castle, the clan leader will be rewarded with 3 Donate Coins!
  12. Here you can talk about everything. From problems in server to funny jokes. 1. Do not advertise other servers 2. Do not spam 3. Do not use short replies like "ok", "no" and etc.
  13. Pleasure

    Harvest Event

    Event process Almost every monster in the game world will have a chance to drop Pollen, which you can exchange in Gm shop exchanger bottom for squash seeds and special weapons. Gm shop will be find in main town. Squash Seed - 25 Pollen Large Squash Seed - 50 Pollens Weapon needed to harvest a squash - 100 Pollens Planting of squash seeds and squash harvesting: Clicking the seed wil plant it in the ground. You need to pour the squash seed 30 times with a Pollen. (you target the seed and use Pollen on it 30 times). The seed will then turn into a squash of various grades. In this moment it is possible to harvest it by equiping the special weapon you purchased and hitting the squash. Attacking with a different weapon or using skills on the squash will reduce the chance to drop anything. We suggest you harvest the squash in a group of 4-5 people so that the squash doesn't disappear before you manage to harvest it. Large Squash Drop List Enchant Weapon (Grade A) Chance to get: 25% Enchant Armor (Grade A) Chance to get: 25% Enchant Weapon (Grade B) Chance to get: 30% Enchant Armor (Grade B) Chance to get: 20% Enchant Weapon (Grade C) Chance to get: 20% Enchant Armor (Grade C) Chance to get: 20% Enchant Weapon (Grade S) Chance to get: 20% Enchant Armor (Grade S) Chance to get: 20% Crystal: A-Grade x25 Chance to get: 35% Crystal: S Grade x25 Chance to get: 25% Quick Healing Potion Chance to get: 90% Red Soul Crystal: Grade 13 Chance to get: 1% Green Soul Crystal: Grade 13 Chance to get: 1% Blue Soul Crystal: Grade 13 Chance to get: 1% Acient adena: 10k Chance to get: 25% Adena 500k-1kk Chance to get: 70% Draconic Bow Shaft x1 Chance to get: 25% Arcana Mace Head x1 Chance to get: 25% Durable Metal Plate x5 Chance to get: 35% Synthetic Cokes x5 Chance to get: 35% Top grade life stone x1 Chance to get: 6% High grade life stone x1 Chance to get: 4% Mid grade life stone x1 Chance to get: 2% Greater cp potion x1 Chance to get: 95% Mana potion x1 Chance to get: 100% Small Squash Drop List Enchant Weapon (Grade A) Chance to get: 5% Enchant Armor (Grade A) Chance to get: 5% Enchant Weapon (Grade B) Chance to get: 5% Enchant Armor (Grade B) Chance to get: 5% Enchant Weapon (Grade C) Chance to get: 5% Enchant Armor (Grade C) Chance to get: 5% Enchant Weapon (Grade S) Chance to get: 5% Enchant Armor (Grade S) Chance to get: 5% Crystal: A-Grade x25 Chance to get: 35% Crystal: S Grade x25 Chance to get: 25% Quick Healing Potion Chance to get: 90% Red Soul Crystal: Grade 13 Chance to get: 1% Green Soul Crystal: Grade 13 Chance to get: 1% Blue Soul Crystal: Grade 13 Chance to get: 1% Acient adena: 10k Chance to get: 5% Adena 500k-1kk Chance to get: 5% Draconic Bow Shaft x1 Chance to get: 5% Arcana Mace Head x1 Chance to get: 5% Durable Metal Plate x5 Chance to get: 5% Synthetic Cokes x5 Chance to get: 5% Top grade life stone x1 Chance to get: 1% High grade life stone x1 Chance to get: 1% Mid grade life stone x1 Chance to get: 1% Greater cp potion x1 Chance to get: 15% Mana potion x1 Chance to get: 100%
  14. L2 Wicked [ 50 € Reward] 1. Like our facebook page 2. Write your name (in game) 3. Join our discord channel JOIN 4. Your post number will be your entry. Note: You can enter only 1 time. The winner will be picked with random.org Minimum users to join: 15. If they are less we won't reward any.
  15. Pleasure

    Welcome to Pages

    Welcome to Pages! Pages extends your site with custom content management designed especially for communities. Create brand new sections of your community using features like blocks, databases and articles, pulling in data from other areas of your community. Create custom pages in your community using our drag'n'drop, WYSIWYG editor. Build blocks that pull in all kinds of data from throughout your community to create dynamic pages, or use one of the ready-made widgets we include with the Invision Community. View our Pages documentation
×
×
  • Create New...